Eyelet Editor
EyeletEditor
EyeletEditor

Lower controls group

  • Shell Editor... - Opens or brings to front the Shell Editor window.
  • Lip Editor... - Opens or brings to front the Lip Editor window.
  • Slot Editor... - Opens or brings to front the Slot Editor window..
  • Group Editor... - Opens or brings to front the Group Pattern Editor window.
  • Update - .

Eyelet #

  • Previous Eyelet - Change the eyelet editor context.
  • Eyelet Menu - Select the suture eyelet to edit. Eyelets are created and attached to lip perimeter nodes in the lip editor.
  • Next Eyelet - Change the eyelet editor context.
  • Highlight - applies a violet highlight color to the current eyelet context in 3D renderings.
  • Track in setup - automatically adjust the setup view to look at the eyelet currently being edited.
  • ID - eyelet name (5 chars max).

Eyelet type group

  • COMS - .
  • Loop - .
  • EP - .
  • BEBIG - .
  • Initialize - .
  • Copy - .
  • Paste - .
  • Mirror L-R - .
  • Reverse Tilt - .
  • Fit to shell - .
  • Custom style - .
  • Always include - Include this eyelet in document lists even if it is not a balancing eyelet. Primarily intended for EP plaques with 3 eyelets.
  • Edit mode - .
  • Use to balance - Balancing eyelets are used to automatically rotate the plaque orientation so the eyelets are equidistant from the limbus. Each plaque should have exactly 2 of its eyelets marked for balancing.

Eyelet parameters group

  • StepperIncrMenu Stepper increments of 1.0, 0.1, 0.01, 0.001 or 0.0001 (mm or degrees) can be set using the stepper increment menus.

  • Left Y - .
  • Right Y - .
  • Length Z - .
  • Depth X - .
  • Hole width - .
  • Hole length - .
  • Hole Z - .
  • Hole Y - .
  • Left Z - .
  • Right Z - .
  • Alpha - .
  • Beta - .
  • Tilt - .
  • Offset Z - .
  • Offset D - .
  • Offset X - .
  • Vertex # - .
  • Vertex dY - .
  • Vertex dZ - .
  • Vertex dX - .
  • Initialize - initialize (or reset) vertex vffsets to zero.

Eyelet B as seen in the Plaque Window

EyeletEditorPlaque

Eyelet B as seen in the Setup Window

EyeletEditorSetup

Eyelet B as seen in the Lip Editor

EyeletEditorLip

Eyelet B as seen in the Shell Editor

EyeletEditorShell